Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Dec 30, 2005, 04:34 AM // 04:34   #21
Jas
Academy Page
 
Join Date: Oct 2005
Location: Piken Square - American District 1
Guild: The Everchanging Path [lost]
Profession: Mo/E
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Asplode
pvp and pve:
If your monk doesn't put mending on you, it is your responsibility to let him know, and remind him to put mending on you constantly until mending is on you.
Mending? No... I won't put mending on you even if you asked for it. It just slows down my energy regeneration and I do need every point of energy to keep you standing up and fighting. That rule might work if the team had at least 2 healing monks. The other could be assistant healer with mending and such nice tricks, but the other must be "reactive"... Word of Healing+Orison of Healing casted one after another on same target has saved many a butt from certain death (ask my Guildees!). And Healing Breeze is quite useful too

W/Mo's use mending... and other ?/Mo's, but I wouldn't recommend for any Mo/?'s to use it.
Jas is offline   Reply With Quote
Old Dec 30, 2005, 04:48 AM // 04:48   #22
Jas
Academy Page
 
Join Date: Oct 2005
Location: Piken Square - American District 1
Guild: The Everchanging Path [lost]
Profession: Mo/E
Default

Quote:
Originally Posted by Rico Carridan
A group of 8 people with 3 leaders will never get anywhere. I don't mind discussing strategy, especially before a mission, where I strongly encourage it, but once the mission starts, you only need one person to call the targets, one person to pick the path, one person to choose when and which group to engage. When you're outmatched and outnumbered, anarchy is not a valid strategy.

For guilds, it doesn't matter who the leader is, who the officers are, or whatever. It's the same as above: you have an 8 man group, you make a strategy, and you have one person to lead it.

Rico
Agreed... totally. It's easier to follow only one train of thoughts than three

I've made Thunderhead so many times I think I know which tactics are good and which are not. Both most used tactics are good (Gates & King), but both require the whole team sticking to the same plan, not both at the same time.

For example:
Last run I again encountered the infamous Chaotic plan in action... 1 ranger guy running outside the fort (picking up the loot), both W's at the King (sticking to the plan), Ele's (2 - my Ele as another) handling the catas and 1 ranger & 2 monks trying to hold the gates (even if they were pinged, shouted and guided with arrows on radar to back up to the king). And we did agree on the plan to Guard the King. That was horrible.
Jas is offline   Reply With Quote
Old Dec 30, 2005, 04:49 AM // 04:49   #23
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Quote:
Originally Posted by Rico Carridan
Unless you're one of the teams designated tanks, you should be staying out of the aggro circle. Not for yourself, but if you're halfway between the aggro tank and your monks, then the mobs might suddenly run right past you and target the monks or other squishies instead. And honestly, how many high level PvE areas aren't full of enchantment strippers?

A group of 8 people with 3 leaders will never get anywhere. I don't mind discussing strategy, especially before a mission, where I strongly encourage it, but once the mission starts, you only need one person to call the targets, one person to pick the path, one person to choose when and which group to engage. When you're outmatched and outnumbered, anarchy is not a valid strategy.
There are no ward/well strippers. Plus, if you are a secondary warrior or a touch range necro, you NEED to be close. Iwas using armor of earth as an instance in which casters aren't "squishy". People shoudln't run back and forth between the aggro and the casters anyway.

Still, vengeance is more useful (especially before divine intervention was "nerfed").

I agree that monks shouldn't res unless the others do not have res. Of course you want a persistant res if you are /Mo. When I say vengeance when there is an alternate resser I mean if someone else has a permanent res.

You don't want to have too many chiefs and not enough Indians. However, if someone is just as experienced (or more experienced) as the so-called leader, their input could be useful. I am not saying that they should lead if they know what they are doing, there just should be more discussion of tactics, instead of blindly following a supposedly knowledgable person.

This is a democratic, fair, effective system. Leading doesn't mean calling targets/picking groups. Leading means who decides what the group is doing. There should be a group consensus, that way there will be a more effective team.

Last edited by LifeInfusion; Dec 30, 2005 at 04:52 AM // 04:52..
LifeInfusion is offline   Reply With Quote
Old Dec 30, 2005, 04:58 AM // 04:58   #24
God of Spammers
 
I pwnd U's Avatar
 
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
Default

sad thign these should all be known but most people still dont use them annoys me so much. people please play smart.
I pwnd U is offline   Reply With Quote
Old Dec 30, 2005, 08:48 AM // 08:48   #25
Desert Nomad
 
Manic Smile's Avatar
 
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
Default

Quote:
Originally Posted by Asplode
pvp and pve:
If your monk doesn't put mending on you, it is your responsibility to let him know, and remind him to put mending on you constantly until mending is on you.
lmao...ouch my sides hurt
Manic Smile is offline   Reply With Quote
Old Dec 30, 2005, 08:50 AM // 08:50   #26
Desert Nomad
 
Manic Smile's Avatar
 
Join Date: Dec 2005
Location: Hawaii
Guild: ----- 15^50[Rare] ---- Alliance: ----- [SMS] -----
Default

Quote:
Originally Posted by Jas
Mending? No... I won't put mending on you even if you asked for it. It just slows down my energy regeneration and I do need every point of energy to keep you standing up and fighting. That rule might work if the team had at least 2 healing monks. The other could be assistant healer with mending and such nice tricks, but the other must be "reactive"... Word of Healing+Orison of Healing casted one after another on same target has saved many a butt from certain death (ask my Guildees!). And Healing Breeze is quite useful too

W/Mo's use mending... and other ?/Mo's, but I wouldn't recommend for any Mo/?'s to use it.
ohh this one's even better...lmao...i'ma puke
Manic Smile is offline   Reply With Quote
Old Dec 30, 2005, 09:22 AM // 09:22   #27
Black Beast of Aarrrrgghh
 
Makkert's Avatar
 
Join Date: May 2005
Location: The Netherlands
Guild: The Biggyverse [PLEB] // Servants of Fortuna [SoF]
Default

Quote:
Originally Posted by greenlantern
PVP:
Always Bring a Resurrection Signet
.
No.
This is a statement in response to players forgetting to pack Ressurrection Signet. In RA, packing a signet is often a good thing to do, except when you are the monk.. In tombs/gvg, it depends on wether or not your build is suffered bad by it, the res capacity on the whole team. There is no use for 7 or 8 walking res signets.

Quote:
Originally Posted by Lost
Monks are not superheroes.
The hell they are! Suupperrrmonkeeyyy to the rescue! It's a bird, it's a plane, it's an orison flying towards you!
....ok, that was lame.......
I like monks, what can you do...
Makkert is offline   Reply With Quote
Old Dec 31, 2005, 07:01 AM // 07:01   #28
Krytan Explorer
 
Cartoonhero's Avatar
 
Join Date: Aug 2005
Location: Sooner Nation
Profession: Mo/
Default

Quote:
Originally Posted by Jas
Mending? No... I won't put mending on you even if you asked for it. It just slows down my energy regeneration and I do need every point of energy to keep you standing up and fighting. That rule might work if the team had at least 2 healing monks. The other could be assistant healer with mending and such nice tricks, but the other must be "reactive"... Word of Healing+Orison of Healing casted one after another on same target has saved many a butt from certain death (ask my Guildees!). And Healing Breeze is quite useful too

W/Mo's use mending... and other ?/Mo's, but I wouldn't recommend for any Mo/?'s to use it.

roflmao...sarcasm is lost on you my friend....
Cartoonhero is offline   Reply With Quote
Old Dec 31, 2005, 02:38 PM // 14:38   #29
Jas
Academy Page
 
Join Date: Oct 2005
Location: Piken Square - American District 1
Guild: The Everchanging Path [lost]
Profession: Mo/E
Talking

Quote:
Originally Posted by Cartoonhero
roflmao...sarcasm is lost on you my friend....
Not only sarcasm but life as well

I noticed that writing messages on forum at 7am (after staying up all night) makes my brain work a bit slow. I did not even think the original message I quoted was being sarcastic, cause I've met people who really get mad if I don't equip mending and put it on them... and as I said, I was bit tired atm. Sorry for that.
Jas is offline   Reply With Quote
Old Dec 31, 2005, 02:58 PM // 14:58   #30
Academy Page
 
Join Date: Dec 2005
Guild: The Lord of the guilds
Profession: N/R
Default

worst thing I know when I make a group/party is when people dont understand their role. F.ex take casters like elementalist or a healer for that sake , when tankers go aggro they just go right behind them not knowing that the enemy will attack them. Its a basic knowledge that tankers takes all the dmg and pulls all the enemy.
MysticoN is offline   Reply With Quote
Old Dec 31, 2005, 04:47 PM // 16:47   #31
Krytan Explorer
 
Lexar's Avatar
 
Join Date: Aug 2005
Guild: Organised Spam
Profession: W/
Default

It is generally loathed upon by the community if you don't disconnect on purpose when I am in the opposite team.
Lexar is offline   Reply With Quote
Old Jan 02, 2006, 12:25 AM // 00:25   #32
Jas
Academy Page
 
Join Date: Oct 2005
Location: Piken Square - American District 1
Guild: The Everchanging Path [lost]
Profession: Mo/E
Default

Characters with Warrior as a secondary class should always equip a melee weapon and show Primary Warriors how to do tanking, especially if they're the lowest level in the group.

And of course... all the Rangers (no matter what is the secondary prof) must also have a sword at hand at all times. Otherwise they wouldn't be exact copies of Aragorn.
Jas is offline   Reply With Quote
Old Jan 02, 2006, 04:06 PM // 16:06   #33
Wilds Pathfinder
 
greenlantern's Avatar
 
Join Date: Oct 2005
Location: OA
Default

No Arguing should be a rule. Debating is alright, but once it cross the line where people are getting upset, causes a group to break apart.
What do you think of this as a rule?
greenlantern is offline   Reply With Quote
Old Jan 02, 2006, 05:01 PM // 17:01   #34
Jungle Guide
 
Tetris L's Avatar
 
Join Date: May 2005
Location: Germany
Guild: Servants of Fortuna
Default

Use the trade channel for WTS/WTB spam.



No really, please do. That's what it's there for.



Really.
Tetris L is offline   Reply With Quote
Old Jan 25, 2006, 11:44 PM // 23:44   #35
Jas
Academy Page
 
Join Date: Oct 2005
Location: Piken Square - American District 1
Guild: The Everchanging Path [lost]
Profession: Mo/E
Default

Quote:
Originally Posted by Tetris L
Use the trade channel for WTS/WTB spam.



No really, please do. That's what it's there for.



Really.
I spent my last evening on European servers at Ascalon 1 - English Region YELLING at everybody who used Local-channel for WTS.
I got the district pretty quiet... but it would really require for each district to have one annoying jerk like me reminding spammers to use Trade-channel everytime he/she sees a WTS-add. I did just that... and even now, 5 months later, do I get comments for that 1 evening (and most of them are not very nice). I admit, I was a complete *** that evening

I think the best way to reduce the amount of spam would be to buy only from those who do use Trade-channel, thus encouraging it's use. I usually have Local & Trade ticked off and when I want to buy something, I tick on Trade (not Local, that's opened only when I'm bored and looking for newbies in need of help).
Jas is offline   Reply With Quote
Old Jan 26, 2006, 12:14 AM // 00:14   #36
Krytan Explorer
 
Teufel Eldritch's Avatar
 
Join Date: Apr 2005
Location: Shadar Logoth
Guild: The Legendary Majestic 12
Profession: N/
Default

Hmmm I use Rebirth sometimes during battle(PvE)...then again I know what I am doing & only use it when it is appropiate to do so. "But Teufel...you won't have any energy!" Yes I will... I use Offering of Blood.

If you have 2 Monks(1 w/OoB & the other to heal the rezzed person) rezzing with Rebirth is not that big of a deal.... thing is... most ppl that do rez w/Rebirth in battle do it stupidly, so I can see where this rule would apply...generally.

Personally tho I prefer to rez ppl with my Mez as a Monks energy/life is more important than mine, the Monk can do other things & with Fast Casting I can get them up quicker.
Teufel Eldritch is offline   Reply With Quote
Old Jan 26, 2006, 02:53 AM // 02:53   #37
Frost Gate Guardian
 
Manda Panda's Avatar
 
Join Date: Sep 2005
Guild: Shadow Wanderers
Default

If a team is looking for someone to fill a certain role (battery necro, bond monk, whatever) and you have no idea what it means, don't try to fake it. They can tell when you aren't using the appropriate skill(s). Either ask, or don't try to join.
Manda Panda is offline   Reply With Quote
Old Jan 26, 2006, 04:02 AM // 04:02   #38
Grotto Attendant
 
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
Default

Only thing I can say is in PvE let the Ranger pull! (Or someone with a longbow.) My warrior has a longbow just for the purpose of pulling enemies, It only does 1 or 2 damage, but it's enough to get the critter's attention and bring them away from any other nearby mobs, which is the whole point of pulling anyway!
Kook~NBK~ is offline   Reply With Quote
Old Jan 26, 2006, 01:43 PM // 13:43   #39
Krytan Explorer
 
Caged Fury's Avatar
 
Join Date: Dec 2005
Guild: Hearts Of Fury [HoF]
Default

When someone draws a line, cross, arrow, etc. or pings on the radar, it is to bring the party's attention to something. It could be the route to go, where to stop and wait, the mob to attack, the mob to avoid, etc. It is not the 'GO!' code to start pinging continuously or doddling rubbish on the radar. The radar is a useful tool to help co-ordinate and plan, it is not an Etch-A-Sketch for showing off your genital drawing talent.
Caged Fury is offline   Reply With Quote
Old Jan 26, 2006, 04:01 PM // 16:01   #40
Frost Gate Guardian
 
Cronos Khan's Avatar
 
Join Date: Apr 2005
Location: New Jersey
Profession: W/
Default

Never request a blind trade with someone becuase simply you will get annoyed and confused. All 40k you buy?

oh yes, and we do not talk about Fight Club...
Cronos Khan is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
from rules "complete/ended thread" suggestion for mods Indian Site Feedback 7 Nov 01, 2005 08:23 PM // 20:23
I know this is against the rules, but LF5 more for tombs! Sekkira The Riverside Inn 0 Oct 21, 2005 02:15 AM // 02:15
Unoffical Rules Thread! Fitly The Riverside Inn 27 May 12, 2005 03:47 AM // 03:47


All times are GMT. The time now is 11:34 AM // 11:34.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("